Posts Tagged ‘Java 3D’
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Hello, Java 3D(Jasmin) World!
Posted on 1月 5th, 2013 by cx20
Java 3D
Java 3D は Java による 3D グラフィックライブラリである。
以下は Jasmin による Java 3D の使用例となっている。ソースコード
; Produced by NeoJasminVisitor (tinapoc) ; http://tinapoc.sourceforge.net ; The original JasminVisitor is part of the BCEL ; http://jakarta.apache.org/bcel/ ; Sun Dec 02 01:53:35 JST 2012 .bytecode 51.0 .source Hello.java .class public Hello .super javax/swing/JFrame .method public static main([Ljava/lang/String;)V .limit stack 3 .limit locals 2 .var 0 is arg0 [Ljava/lang/String; from Label0 to Label1 Label0: .line 12 0: new Hello 3: dup 4: ldc "Hello, World" 6: invokespecial Hello/<init>(Ljava/lang/String;)V 9: astore_1 .line 13 10: aload_1 11: iconst_1 12: invokevirtual Hello/setVisible(Z)V Label1: .line 14 15: return .end method .method public <init>(Ljava/lang/String;)V .limit stack 3 .limit locals 4 .var 0 is this LHello; from Label0 to Label1 .var 1 is arg0 Ljava/lang/String; from Label0 to Label1 Label0: .line 17 0: aload_0 1: aload_1 2: invokespecial javax/swing/JFrame/<init>(Ljava/lang/String;)V .line 18 5: aload_0 6: sipush 640 9: sipush 480 12: invokevirtual Hello/setSize(II)V .line 19 15: aload_0 16: iconst_3 17: invokevirtual Hello/setDefaultCloseOperation(I)V .line 20 20: aload_0 21: invokespecial Hello/createCanvas3D()Ljavax/media/j3d/Canvas3D; 24: astore_2 .line 21 25: aload_0 26: invokevirtual Hello/createSceneGraph()Ljavax/media/j3d/BranchGroup; 29: astore_3 .line 22 30: aload_0 31: aload_2 32: aload_3 33: invokespecial Hello/connect(Ljavax/media/j3d/Canvas3D;Ljavax/media/j3d/BranchGroup;)V Label1: .line 23 36: return .end method .method private createCanvas3D()Ljavax/media/j3d/Canvas3D; .limit stack 3 .limit locals 3 .var 0 is this LHello; from Label0 to Label1 Label0: .line 26 0: aload_0 1: invokevirtual Hello/getContentPane()Ljava/awt/Container; 4: new java/awt/BorderLayout 7: dup 8: invokespecial java/awt/BorderLayout/<init>()V 11: invokevirtual java/awt/Container/setLayout(Ljava/awt/LayoutManager;)V .line 27 14: invokestatic com/sun/j3d/utils/universe/SimpleUniverse/getPreferredConfiguration()Ljava/awt/GraphicsConfiguration; 17: astore_1 .line 28 18: new javax/media/j3d/Canvas3D 21: dup 22: aload_1 23: invokespecial javax/media/j3d/Canvas3D/<init>(Ljava/awt/GraphicsConfiguration;)V 26: astore_2 .line 29 27: aload_0 28: invokevirtual Hello/getContentPane()Ljava/awt/Container; 31: aload_2 32: invokevirtual java/awt/Container/add(Ljava/awt/Component;)Ljava/awt/Component; 35: pop .line 30 36: aload_2 Label1: 37: areturn .end method .method public createSceneGraph()Ljavax/media/j3d/BranchGroup; .limit stack 7 .limit locals 5 .var 0 is this LHello; from Label0 to Label1 Label0: .line 34 0: new javax/media/j3d/BranchGroup 3: dup 4: invokespecial javax/media/j3d/BranchGroup/<init>()V 7: astore_1 .line 35 8: aload_0 9: invokespecial Hello/moveTextBack()Ljavax/media/j3d/TransformGroup; 12: astore_2 .line 36 13: aload_0 14: invokespecial Hello/createSpinner()Ljavax/media/j3d/TransformGroup; 17: astore_3 .line 37 18: new javax/media/j3d/RotationInterpolator 21: dup 22: new javax/media/j3d/Alpha 25: dup 26: iconst_m1 27: ldc2_w 4000 30: invokespecial javax/media/j3d/Alpha/<init>(IJ)V 33: aload_3 34: new javax/media/j3d/Transform3D 37: dup 38: invokespecial javax/media/j3d/Transform3D/<init>()V 41: fconst_0 42: ldc 6.2831855 44: invokespecial javax/media/j3d/RotationInterpolator/<init>(Ljavax/media/j3d/Alpha;Ljavax/media/j3d/TransformGroup;Ljavax/media/j3d/Transform3D;FF)V 47: astore 4 .line 38 49: aload 4 51: new javax/media/j3d/BoundingSphere 54: dup 55: invokespecial javax/media/j3d/BoundingSphere/<init>()V 58: invokevirtual javax/media/j3d/RotationInterpolator/setSchedulingBounds(Ljavax/media/j3d/Bounds;)V .line 39 61: aload_3 62: aload 4 64: invokevirtual javax/media/j3d/TransformGroup/addChild(Ljavax/media/j3d/Node;)V .line 40 67: aload_1 68: aload_2 69: invokevirtual javax/media/j3d/BranchGroup/addChild(Ljavax/media/j3d/Node;)V .line 41 72: aload_2 73: aload_3 74: invokevirtual javax/media/j3d/TransformGroup/addChild(Ljavax/media/j3d/Node;)V .line 42 77: aload_3 78: aload_0 79: invokespecial Hello/createTextShape()Ljavax/media/j3d/Shape3D; 82: invokevirtual javax/media/j3d/TransformGroup/addChild(Ljavax/media/j3d/Node;)V .line 43 85: aload_0 86: aload_2 87: invokespecial Hello/setLighting(Ljavax/media/j3d/TransformGroup;)V .line 44 90: aload_1 Label1: 91: areturn .end method .method private createSpinner()Ljavax/media/j3d/TransformGroup; .limit stack 2 .limit locals 2 .var 0 is this LHello; from Label0 to Label1 Label0: .line 48 0: new javax/media/j3d/TransformGroup 3: dup 4: invokespecial javax/media/j3d/TransformGroup/<init>()V 7: astore_1 .line 49 8: aload_1 9: bipush 18 11: invokevirtual javax/media/j3d/TransformGroup/setCapability(I)V .line 50 14: aload_1 Label1: 15: areturn .end method .method private moveTextBack()Ljavax/media/j3d/TransformGroup; .limit stack 6 .limit locals 2 .var 0 is this LHello; from Label0 to Label1 Label0: .line 54 0: new javax/media/j3d/Transform3D 3: dup 4: invokespecial javax/media/j3d/Transform3D/<init>()V 7: astore_1 .line 55 8: aload_1 9: new javax/vecmath/Vector3f 12: dup 13: fconst_0 14: fconst_0 15: ldc -10.0 17: invokespecial javax/vecmath/Vector3f/<init>(FFF)V 20: invokevirtual javax/media/j3d/Transform3D/setTranslation(Ljavax/vecmath/Vector3f;)V .line 56 23: new javax/media/j3d/TransformGroup 26: dup 27: aload_1 28: invokespecial javax/media/j3d/TransformGroup/<init>(Ljavax/media/j3d/Transform3D;)V Label1: 31: areturn .end method .method private createTextShape()Ljavax/media/j3d/Shape3D; .limit stack 7 .limit locals 5 .var 0 is this LHello; from Label0 to Label1 Label0: .line 60 0: new javax/media/j3d/Appearance 3: dup 4: invokespecial javax/media/j3d/Appearance/<init>()V 7: astore_1 .line 61 8: aload_1 9: new javax/media/j3d/Material 12: dup 13: invokespecial javax/media/j3d/Material/<init>()V 16: invokevirtual javax/media/j3d/Appearance/setMaterial(Ljavax/media/j3d/Material;)V .line 62 19: new javax/media/j3d/Font3D 22: dup 23: new java/awt/Font 26: dup 27: ldc "MS Pゴシック" 29: iconst_0 30: iconst_1 31: invokespecial java/awt/Font/<init>(Ljava/lang/String;II)V 34: new javax/media/j3d/FontExtrusion 37: dup 38: invokespecial javax/media/j3d/FontExtrusion/<init>()V 41: invokespecial javax/media/j3d/Font3D/<init>(Ljava/awt/Font;Ljavax/media/j3d/FontExtrusion;)V 44: astore_2 .line 63 45: new javax/media/j3d/Text3D 48: dup 49: aload_2 50: new java/lang/String 53: dup 54: ldc "Hello, Java 3D World!" 56: invokespecial java/lang/String/<init>(Ljava/lang/String;)V 59: invokespecial javax/media/j3d/Text3D/<init>(Ljavax/media/j3d/Font3D;Ljava/lang/String;)V 62: astore_3 .line 64 63: aload_3 64: iconst_0 65: invokevirtual javax/media/j3d/Text3D/setAlignment(I)V .line 65 68: new javax/media/j3d/Shape3D 71: dup 72: invokespecial javax/media/j3d/Shape3D/<init>()V 75: astore 4 .line 66 77: aload 4 79: aload_3 80: invokevirtual javax/media/j3d/Shape3D/setGeometry(Ljavax/media/j3d/Geometry;)V .line 67 83: aload 4 85: aload_1 86: invokevirtual javax/media/j3d/Shape3D/setAppearance(Ljavax/media/j3d/Appearance;)V .line 68 89: aload 4 Label1: 91: areturn .end method .method private setLighting(Ljavax/media/j3d/TransformGroup;)V .limit stack 6 .limit locals 3 .var 0 is this LHello; from Label0 to Label1 .var 1 is arg0 Ljavax/media/j3d/TransformGroup; from Label0 to Label1 Label0: .line 72 0: new javax/media/j3d/DirectionalLight 3: dup 4: invokespecial javax/media/j3d/DirectionalLight/<init>()V 7: astore_2 .line 73 8: aload_2 9: new javax/media/j3d/BoundingSphere 12: dup 13: invokespecial javax/media/j3d/BoundingSphere/<init>()V 16: invokevirtual javax/media/j3d/DirectionalLight/setInfluencingBounds(Ljavax/media/j3d/Bounds;)V .line 74 19: aload_2 20: new javax/vecmath/Vector3f 23: dup 24: fconst_0 25: fconst_0 26: ldc -1.0 28: invokespecial javax/vecmath/Vector3f/<init>(FFF)V 31: invokevirtual javax/media/j3d/DirectionalLight/setDirection(Ljavax/vecmath/Vector3f;)V .line 75 34: aload_2 35: new javax/vecmath/Color3f 38: dup 39: fconst_1 40: fconst_1 41: fconst_1 42: invokespecial javax/vecmath/Color3f/<init>(FFF)V 45: invokevirtual javax/media/j3d/DirectionalLight/setColor(Ljavax/vecmath/Color3f;)V .line 76 48: aload_1 49: aload_2 50: invokevirtual javax/media/j3d/TransformGroup/addChild(Ljavax/media/j3d/Node;)V Label1: .line 77 53: return .end method .method private connect(Ljavax/media/j3d/Canvas3D;Ljavax/media/j3d/BranchGroup;)V .limit stack 3 .limit locals 4 .var 0 is this LHello; from Label0 to Label1 .var 1 is arg0 Ljavax/media/j3d/Canvas3D; from Label0 to Label1 .var 2 is arg1 Ljavax/media/j3d/BranchGroup; from Label0 to Label1 Label0: .line 80 0: new com/sun/j3d/utils/universe/SimpleUniverse 3: dup 4: aload_1 5: invokespecial com/sun/j3d/utils/universe/SimpleUniverse/<init>(Ljavax/media/j3d/Canvas3D;)V 8: astore_3 .line 81 9: aload_3 10: invokevirtual com/sun/j3d/utils/universe/SimpleUniverse/getViewingPlatform()Lcom/sun/j3d/utils/universe/ViewingPlatform; 13: invokevirtual com/sun/j3d/utils/universe/ViewingPlatform/setNominalViewingTransform()V .line 82 16: aload_3 17: aload_2 18: invokevirtual com/sun/j3d/utils/universe/SimpleUniverse/addBranchGraph(Ljavax/media/j3d/BranchGroup;)V Label1: .line 83 21: return .end method
コンパイル&実行方法
C:¥> java -jar jasmin.jar Hello.j C:¥> javaw Hello
実行結果
+------------------------------------------+ |Hello, World! [_][~][X]| +------------------------------------------+ |Hello, Java 3D World! | | | | | | | | | | | | | | | | | | | +------------------------------------------+
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Hello, Java 3D(Fantom) World!
Posted on 12月 30th, 2012 by cx20
Java 3D
Java 3D は Java による 3D グラフィックライブラリである。
以下は Fantom による Java 3D の使用例となっている。ソースコード
using [java] java.awt using [java] javax.swing using [java] javax.media.j3d using [java] javax.vecmath using [java] com.sun.j3d.utils.universe using concurrent class Hello { Void main() { frame := JFrame("Hello, World") { setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE) setSize(640, 480) } canvas3D := createCanvas3D(frame) scene := createSceneGraph() connect(canvas3D, scene) frame.setVisible(true) Actor.sleep(Duration.maxVal) } Canvas3D createCanvas3D( JFrame frame ) { frame.getContentPane().setLayout( BorderLayout() ) config := SimpleUniverse.getPreferredConfiguration() canvas3D := Canvas3D( config ) frame.getContentPane().add( canvas3D ) return canvas3D } BranchGroup createSceneGraph() { objRoot := BranchGroup() mover := moveTextBack() spinner := createSpinner() rotator := RotationInterpolator(Alpha(-1, 4000), spinner, Transform3D(), 0.0f, 3.14159265f * 2) rotator.setSchedulingBounds( BoundingSphere() ) spinner.addChild(rotator) objRoot.addChild(mover) mover.addChild(spinner) spinner.addChild( createTextShape()) setLighting(mover) return objRoot } TransformGroup createSpinner() { spinner := TransformGroup() spinner.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE) return spinner } TransformGroup moveTextBack() { transform3D := Transform3D() transform3D.setTranslation( Vector3f(0.0f, 0.0f, -10.0f)) return TransformGroup(transform3D) } Shape3D createTextShape() { textAppear := Appearance() textAppear.setMaterial(Material()) font3D := Font3D( Font("MS Pゴシック", Font.PLAIN, 1), FontExtrusion()) textGeom := Text3D(font3D, "Hello, Java 3D World!") textGeom.setAlignment(Text3D.ALIGN_CENTER) textShape := Shape3D() textShape.setGeometry(textGeom) textShape.setAppearance(textAppear) return textShape } Void setLighting( TransformGroup objMove ) { light := DirectionalLight() light.setInfluencingBounds(BoundingSphere()) light.setDirection(Vector3f(0.0f,0.0f,-1.0f)) light.setColor(Color3f(1.0f, 1.0f, 1.0f)) objMove.addChild(light) } Void connect( Canvas3D canvas3D, BranchGroup scene ) { universe := SimpleUniverse(canvas3D) universe.getViewingPlatform().setNominalViewingTransform() universe.addBranchGraph(scene) } }
実行方法
C:¥> fan Hello.fan
実行結果
+------------------------------------------+ |Hello, World! [_][~][X]| +------------------------------------------+ |Hello, Java 3D World! | | | | | | | | | | | | | | | | | | | +------------------------------------------+
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Hello, Java 3D(Rhino) World!
Posted on 12月 24th, 2012 by cx20
Java 3D(Rhino)
Java 3D は Java による 3D グラフィックライブラリである。
以下は Rhino による Java 3D の使用例となっている。ソースコード
importPackage(java.awt); importPackage(javax.swing); importPackage(javax.media.j3d); importPackage(javax.vecmath); importPackage(com.sun.j3d.utils.universe); var frame = new JFrame(); frame.setTitle("Hello, World"); frame.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE ); frame.setSize(640,480); var canvas3D = createCanvas3D(frame); var scene = createSceneGraph(); connect(canvas3D, scene); frame.setVisible(true); function createCanvas3D( frame ) { frame.getContentPane().setLayout(new BorderLayout()); var config = SimpleUniverse.getPreferredConfiguration(); var canvas3D = new Canvas3D(config); frame.getContentPane().add(canvas3D); return canvas3D; } function createSceneGraph() { var objRoot = new BranchGroup(); var mover = moveTextBack(); var spinner = createSpinner(); var rotator = new RotationInterpolator(new Alpha(-1, 4000), spinner, new Transform3D(), 0.0, Math.PI * 2); rotator.setSchedulingBounds( new BoundingSphere() ); spinner.addChild(rotator); objRoot.addChild(mover); mover.addChild(spinner); spinner.addChild( createTextShape()); setLighting(mover); return objRoot; } function createSpinner() { var spinner = new TransformGroup(); spinner.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); return spinner; } function moveTextBack() { var transform3D = new Transform3D(); transform3D.setTranslation(new Vector3f(0.0, 0.0, -10.0)); return new TransformGroup(transform3D); } function createTextShape() { var textAppear = new Appearance(); textAppear.setMaterial(new Material()); var font3D = new Font3D(new Font("MS Pゴシック", Font.PLAIN, 1), new FontExtrusion()); var textGeom = new Text3D(font3D, new String("Hello, Java 3D World!")); textGeom.setAlignment(Text3D.ALIGN_CENTER); var textShape = new Shape3D(); textShape.setGeometry(textGeom); textShape.setAppearance(textAppear); return textShape; } function setLighting( objMove ) { var light = new DirectionalLight(); light.setInfluencingBounds(new BoundingSphere()); light.setDirection(new Vector3f(0.0,0.0,-1.0)); light.setColor(new Color3f(1.0, 1.0, 1.0)); objMove.addChild(light); } function connect( canvas3D, scene ) { var universe = new SimpleUniverse(canvas3D); universe.getViewingPlatform().setNominalViewingTransform(); universe.addBranchGraph(scene); } while(1) {java.lang.Thread.sleep(1000);}
実行方法
C:¥> jrunscript Hello.js
実行結果
+------------------------------------------+ |Hello, World! [_][~][X]| +------------------------------------------+ |Hello, Java 3D World! | | | | | | | | | | | | | | | | | | | +------------------------------------------+
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Hello, Java 3D(Tcl/Java) World!
Posted on 12月 18th, 2012 by cx20
Java 3D(Tcl/Java)
Java 3D は Java による 3D グラフィックライブラリである。
以下は Tcl/Java による Java 3D の使用例となっている。ソースコード
package require java java::import java.awt.BorderLayout java::import java.awt.GraphicsConfiguration java::import java.awt.Font java::import javax.media.j3d.Canvas3D java::import javax.media.j3d.BranchGroup java::import javax.media.j3d.Transform3D java::import javax.media.j3d.TransformGroup java::import javax.media.j3d.Appearance java::import javax.media.j3d.Material java::import javax.media.j3d.Font3D java::import javax.media.j3d.FontExtrusion java::import javax.media.j3d.Text3D java::import javax.media.j3d.Shape3D java::import javax.media.j3d.DirectionalLight java::import javax.media.j3d.RotationInterpolator java::import javax.media.j3d.Alpha java::import javax.media.j3d.BoundingSphere java::import javax.swing.JFrame java::import javax.vecmath.Vector3f java::import javax.vecmath.Color3f java::import com.sun.j3d.utils.universe.SimpleUniverse proc createCanvas3D { frame } { $frame setLayout [java::new BorderLayout] set config [java::call SimpleUniverse getPreferredConfiguration] set canvas3D [java::new Canvas3D $config] $frame add $canvas3D return $canvas3D } proc createSceneGraph {} { set objRoot [java::new BranchGroup] set mover [moveTextBack] set spinner [createSpinner] set rotator [java::new RotationInterpolator [java::new Alpha -1 4000] $spinner [java::new Transform3D] 0.0 [expr [java::field Math PI] * 2]] $rotator setSchedulingBounds [java::new BoundingSphere] $spinner addChild $rotator $objRoot addChild $mover $mover addChild $spinner $spinner addChild [createTextShape] setLighting $mover return $objRoot } proc createSpinner {} { set spinner [java::new TransformGroup] $spinner setCapability [java::field TransformGroup ALLOW_TRANSFORM_WRITE] return $spinner } proc moveTextBack {} { set transform3D [java::new Transform3D] $transform3D setTranslation [java::new Vector3f 0.0 0.0 -10.0] return [java::new TransformGroup $transform3D] } proc createTextShape {} { set textAppear [java::new Appearance] $textAppear setMaterial [java::new Material] set font3D [java::new Font3D [java::new Font "MS Pゴシック" [java::field Font PLAIN] 1] [java::new FontExtrusion]] set textGeom [java::new Text3D $font3D [java::new String "Hello, Java 3D World!"]] $textGeom setAlignment [java::field Text3D ALIGN_CENTER] set textShape [java::new Shape3D] $textShape setGeometry $textGeom $textShape setAppearance $textAppear return $textShape } proc setLighting { objMove } { set light [java::new DirectionalLight] $light setInfluencingBounds [java::new BoundingSphere] $light setDirection [java::new Vector3f 0.0 0.0 -1.0] $light setColor [java::new Color3f 1.0 1.0 1.0] $objMove addChild $light } proc connect { canvas3D scene } { set universe [java::new SimpleUniverse $canvas3D] set view [$universe getViewingPlatform] [$universe getViewingPlatform] setNominalViewingTransform $universe addBranchGraph $scene } set frame [java::new JFrame] $frame setDefaultCloseOperation [java::field JFrame EXIT_ON_CLOSE] $frame setTitle "Hello, World" $frame setSize 640 480 set canvas3D [createCanvas3D $frame] set scene [createSceneGraph] connect $canvas3D $scene $frame setVisible true vwait done
実行方法
C:¥> jaclsh hello.tcl
実行結果
+------------------------------------------+ |Hello, World! [_][~][X]| +------------------------------------------+ |Hello, Java 3D World! | | | | | | | | | | | | | | | | | | | +------------------------------------------+
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Hello, Java 3D(BeanShell) World!
Posted on 12月 12th, 2012 by cx20
Java 3D(BeanShell)
Java 3D は Java による 3D グラフィックライブラリである。
以下は BeanShell による Java 3D の使用例となっている。ソースコード
import javax.media.j3d.*; import javax.swing.JFrame; import javax.vecmath.Vector3f; import javax.vecmath.Color3f; import java.awt.BorderLayout; import java.awt.GraphicsConfiguration; import java.awt.Font; import com.sun.j3d.utils.universe.SimpleUniverse; class Hello extends JFrame { Hello( title ) { super(title); setSize(640, 480); setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE ); canvas3D = createCanvas3D(); scene = createSceneGraph(); connect(canvas3D, scene); } Canvas3D createCanvas3D() { getContentPane().setLayout(new BorderLayout()); config = SimpleUniverse.getPreferredConfiguration(); canvas3D = new Canvas3D(config); getContentPane().add(canvas3D); return canvas3D; } BranchGroup createSceneGraph() { objRoot = new BranchGroup(); mover = moveTextBack(); spinner = createSpinner(); rotator = new RotationInterpolator(new Alpha(-1, 4000), spinner, new Transform3D(), 0.0f, (float)Math.PI * 2); rotator.setSchedulingBounds( new BoundingSphere() ); spinner.addChild(rotator); objRoot.addChild(mover); mover.addChild(spinner); spinner.addChild( createTextShape()); setLighting(mover); return objRoot; } TransformGroup createSpinner() { spinner = new TransformGroup(); spinner.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); return spinner; } TransformGroup moveTextBack() { transform3D = new Transform3D(); transform3D.setTranslation(new Vector3f(0.0f, 0.0f, -10.0f)); return new TransformGroup(transform3D); } Shape3D createTextShape() { textAppear = new Appearance(); textAppear.setMaterial(new Material()); font3D = new Font3D(new Font("MS Pゴシック", Font.PLAIN, 1), new FontExtrusion()); textGeom = new Text3D(font3D, new String("Hello, Java 3D World!")); textGeom.setAlignment(Text3D.ALIGN_CENTER); textShape = new Shape3D(); textShape.setGeometry(textGeom); textShape.setAppearance(textAppear); return textShape; } void setLighting(objMove) { light = new DirectionalLight(); light.setInfluencingBounds(new BoundingSphere()); light.setDirection(new Vector3f(0.0f,0.0f,-1.0f)); light.setColor(new Color3f(1.0f, 1.0f, 1.0f)); objMove.addChild(light); } void connect(canvas3D, scene) { universe = new SimpleUniverse(canvas3D); universe.getViewingPlatform().setNominalViewingTransform(); universe.addBranchGraph(scene); } } frame = new Hello("Hello, World"); frame.setVisible(true);
実行方法
C:¥> SET CLASSPATH=bsh-2.0b4.jar;%CLASSPATH% C:¥> java bsh.Interpreter hello.bsh
実行結果
+------------------------------------------+ |Hello, World! [_][~][X]| +------------------------------------------+ |Hello, Java 3D World! | | | | | | | | | | | | | | | | | | | +------------------------------------------+
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Hello, Java 3D(Clojure) World!
Posted on 12月 6th, 2012 by cx20
Java 3D
Java 3D は Java による 3D グラフィックライブラリである。
以下は Clojure による Java 3D の使用例となっている。ソースコード
(import (java.awt BorderLayout) (java.awt GraphicsConfiguration) (java.awt Font) (javax.swing JFrame) (javax.swing JPanel) (javax.media.j3d BranchGroup) (javax.media.j3d Canvas3D) (javax.media.j3d Transform3D) (javax.media.j3d Appearance) (javax.media.j3d Material) (javax.media.j3d Font3D) (javax.media.j3d FontExtrusion) (javax.media.j3d Text3D) (javax.media.j3d Shape3D) (javax.media.j3d DirectionalLight) (javax.media.j3d TransformGroup) (javax.media.j3d RotationInterpolator) (javax.media.j3d Alpha) (javax.media.j3d BoundingSphere) (javax.vecmath Vector3f) (javax.vecmath Color3f) (com.sun.j3d.utils.universe SimpleUniverse) (com.sun.j3d.utils.universe ViewingPlatform) (com.sun.j3d.utils.geometry ColorCube)) (def frame (JFrame.)) (defn create-text-shape [] (let [ textAppear (Appearance.) font (Font. "MS Pゴシック" Font/PLAIN 1 ) fontEx (FontExtrusion.) font3D (Font3D. font fontEx) textGeom (Text3D. font3D "Hello, Java 3D World!") textShape (Shape3D.)] (.setMaterial textAppear (Material.)) (.setAlignment textGeom Text3D/ALIGN_CENTER) (.setGeometry textShape textGeom) (.setAppearance textShape textAppear) textShape)) (defn move-text-back [] (let [ transform3D (Transform3D.) vector3f (Vector3f. 0.0 0.0 -10.0)] (.setTranslation transform3D vector3f) (TransformGroup. transform3D))) (defn create-spinner [] (let [ spinner (TransformGroup.)] (.setCapability spinner (TransformGroup/ALLOW_TRANSFORM_WRITE)) spinner)) (defn set-lighting [objMove] (let [ light (DirectionalLight.)] (.setInfluencingBounds light (BoundingSphere.)) (.setDirection light (Vector3f. 0.0 0.0 -1.0)) (.setColor light (Color3f. 1.0 1.0 1.0)) (.addChild objMove light))) (defn create-scene-graph [] (let [ objRoot (BranchGroup.) mover (move-text-back) spinner (create-spinner) rotator (RotationInterpolator. (Alpha. -1 4000), spinner, (Transform3D.) 0.0 (* (Math/PI) 2))] (.addChild spinner (create-text-shape)) (.addChild mover spinner) (.addChild objRoot mover) (.setSchedulingBounds rotator (BoundingSphere.)) (.addChild spinner rotator) (set-lighting mover) objRoot)) (def canvas (Canvas3D. (SimpleUniverse/getPreferredConfiguration))) (def universe (SimpleUniverse. canvas)) (doto universe (.addBranchGraph (create-scene-graph))) (.setNominalViewingTransform (.getViewingPlatform universe)) (.add (.getContentPane frame) canvas) (doto frame (.setDefaultCloseOperation javax.swing.WindowConstants/EXIT_ON_CLOSE) (.setSize 640 480) (.setTitle "Hello, World") (.setVisible true))
実行方法
C:¥> clj Hello.clj
実行結果
+------------------------------------------+ |Hello, World! [_][~][X]| +------------------------------------------+ |Hello, Java 3D World! | | | | | | | | | | | | | | | | | | | +------------------------------------------+
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Hello, Java 3D(Jython) World!
Posted on 11月 30th, 2012 by cx20
Java 3D
Java 3D は Java による 3D グラフィックライブラリである。
以下は Jython による Java 3D の使用例となっている。ソースコード
from java.lang import Math from java.awt import BorderLayout from java.awt import GraphicsConfiguration from java.awt import Font from javax.media.j3d import Canvas3D from javax.media.j3d import BranchGroup from javax.media.j3d import Transform3D from javax.media.j3d import TransformGroup from javax.media.j3d import Appearance from javax.media.j3d import Material from javax.media.j3d import Font3D from javax.media.j3d import FontExtrusion from javax.media.j3d import Text3D from javax.media.j3d import Shape3D from javax.media.j3d import DirectionalLight from javax.media.j3d import RotationInterpolator from javax.media.j3d import Alpha from javax.media.j3d import BoundingSphere from javax.swing import JFrame from javax.vecmath import Vector3f from javax.vecmath import Color3f from com.sun.j3d.utils.universe import SimpleUniverse class HelloFrame(JFrame): def __init__(self, title ): self.setTitle(title) self.setSize(640, 480) self.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE ) canvas3D = self.createCanvas3D() scene = self.createSceneGraph() self.connect(canvas3D, scene) def createCanvas3D(self): self.getContentPane().setLayout(BorderLayout()) config = SimpleUniverse.getPreferredConfiguration() canvas3D = Canvas3D(config) self.getContentPane().add(canvas3D) return canvas3D def createSceneGraph(self): objRoot = BranchGroup() mover = self.moveTextBack() spinner = self.createSpinner() rotator = RotationInterpolator(Alpha(-1, 4000), spinner, Transform3D(), 0.0, Math.PI * 2) rotator.setSchedulingBounds( BoundingSphere() ) spinner.addChild(rotator) objRoot.addChild(mover) mover.addChild(spinner) spinner.addChild(self.createTextShape()) self.setLighting(mover) return objRoot def createSpinner(self): spinner = TransformGroup() spinner.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE) return spinner def moveTextBack(self): transform3D = Transform3D() transform3D.setTranslation(Vector3f(0.0, 0.0, -10.0)) return TransformGroup(transform3D) def createTextShape(self): textAppear = Appearance() textAppear.setMaterial(Material()) font3D = Font3D(Font("MS Pゴシック", Font.PLAIN, 1), FontExtrusion()) textGeom = Text3D(font3D, "Hello, Java 3D World!") textGeom.setAlignment(Text3D.ALIGN_CENTER) textShape = Shape3D() textShape.setGeometry(textGeom) textShape.setAppearance(textAppear) return textShape def setLighting(self,objMove): light = DirectionalLight() light.setInfluencingBounds(BoundingSphere()) light.setDirection(Vector3f(0.0,0.0,-1.0)) light.setColor(Color3f(1.0, 1.0, 1.0)) objMove.addChild(light) def connect(self,canvas3D, scene): universe = SimpleUniverse(canvas3D) universe.getViewingPlatform().setNominalViewingTransform() universe.addBranchGraph(scene) if __name__ == '__main__': frame = HelloFrame("Hello, World") frame.setVisible(True)
実行方法
C:¥> jython Hello.rb
実行結果
+------------------------------------------+ |Hello, World! [_][~][X]| +------------------------------------------+ |Hello, Java 3D World! | | | | | | | | | | | | | | | | | | | +------------------------------------------+
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Hello, Java 3D(JRuby) World!
Posted on 11月 24th, 2012 by cx20
Java 3D
Java 3D は Java による 3D グラフィックライブラリである。
以下は JRuby による Java 3D の使用例となっている。ソースコード
require 'java' import 'java.awt.BorderLayout' import 'java.awt.GraphicsConfiguration' import 'java.awt.Font' import 'javax.media.j3d.Canvas3D' import 'javax.media.j3d.BranchGroup' import 'javax.media.j3d.Transform3D' import 'javax.media.j3d.TransformGroup' import 'javax.media.j3d.Appearance' import 'javax.media.j3d.Material' import 'javax.media.j3d.Font3D' import 'javax.media.j3d.FontExtrusion' import 'javax.media.j3d.Text3D' import 'javax.media.j3d.Shape3D' import 'javax.media.j3d.DirectionalLight' import 'javax.media.j3d.RotationInterpolator' import 'javax.media.j3d.Alpha' import 'javax.media.j3d.BoundingSphere' import 'javax.swing.JFrame' import 'javax.vecmath.Vector3f' import 'javax.vecmath.Color3f' import 'com.sun.j3d.utils.universe.SimpleUniverse' class HelloFrame < JFrame def initialize( title ) super(title) self.setSize(640, 480) self.setDefaultCloseOperation( JFrame::EXIT_ON_CLOSE ) @canvas3D = createCanvas3D() @scene = createSceneGraph() connect(@canvas3D, @scene) end def createCanvas3D() getContentPane().setLayout(BorderLayout.new()) @config = SimpleUniverse.getPreferredConfiguration() @canvas3D = Canvas3D.new(@config) getContentPane().add(@canvas3D) return @canvas3D end def createSceneGraph() @objRoot = BranchGroup.new() @mover = moveTextBack() @spinner = createSpinner() @rotator = RotationInterpolator.new(Alpha.new(-1, 4000), @spinner, Transform3D.new(), 0.0, Math::PI * 2) @rotator.setSchedulingBounds( BoundingSphere.new() ) @spinner.addChild(@rotator) @objRoot.addChild(@mover) @mover.addChild(@spinner) @spinner.addChild( createTextShape()) setLighting(@mover) return @objRoot end def createSpinner() @spinner = TransformGroup.new() @spinner.setCapability(TransformGroup::ALLOW_TRANSFORM_WRITE) return @spinner end def moveTextBack() @transform3D = Transform3D.new() @transform3D.setTranslation(Vector3f.new(0.0, 0.0, -10.0)) return TransformGroup.new(@transform3D) end def createTextShape() @textAppear = Appearance.new() @textAppear.setMaterial(Material.new()) @font3D = Font3D.new(Font.new("MS Pゴシック", Font::PLAIN, 1), FontExtrusion.new()) @textGeom = Text3D.new(@font3D, String.new("Hello, Java 3D World!")) @textGeom.setAlignment(Text3D::ALIGN_CENTER) @textShape = Shape3D.new() @textShape.setGeometry(@textGeom) @textShape.setAppearance(@textAppear) return @textShape end def setLighting(objMove) @light = DirectionalLight.new() @light.setInfluencingBounds(BoundingSphere.new()) @light.setDirection(Vector3f.new(0.0,0.0,-1.0)) @light.setColor(Color3f.new(1.0, 1.0, 1.0)) objMove.addChild(@light) end def connect(canvas3D, scene) @universe = SimpleUniverse.new(canvas3D) @universe.getViewingPlatform().setNominalViewingTransform() @universe.addBranchGraph(scene) end end @frame = HelloFrame.new("Hello, World") @frame.setVisible(true)
実行方法
C:¥> jrubyw Hello.rb
実行結果
+------------------------------------------+ |Hello, World! [_][~][X]| +------------------------------------------+ |Hello, Java 3D World! | | | | | | | | | | | | | | | | | | | +------------------------------------------+
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Hello, Java 3D(Scala) World!
Posted on 11月 18th, 2012 by cx20
Java 3D
Java 3D は Java による 3D グラフィックライブラリである。
以下は Scala による Java 3D の使用例となっている。ソースコード
import javax.media.j3d._ import javax.swing.JFrame import javax.vecmath.Vector3f import javax.vecmath.Color3f import java.awt.BorderLayout import java.awt.GraphicsConfiguration import java.awt.Font import com.sun.j3d.utils.universe.SimpleUniverse object Hello { def main(args: Array[String]) { var frame = new HelloFrame("Hello, World") frame.setVisible(true) } } class HelloFrame( title: String ) extends JFrame { setTitle(title) setSize(640, 480) setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE ) var canvas3D = createCanvas3D() var scene = createSceneGraph() connect(canvas3D, scene) def createCanvas3D(): Canvas3D = { getContentPane().setLayout(new BorderLayout()) var config = SimpleUniverse.getPreferredConfiguration() var canvas3D = new Canvas3D(config) getContentPane().add(canvas3D) return canvas3D } def createSceneGraph(): BranchGroup = { var objRoot = new BranchGroup() var mover = moveTextBack() var spinner = createSpinner() var rotator = new RotationInterpolator(new Alpha(-1, 4000), spinner, new Transform3D(), 0.0f, Math.Pi.toFloat * 2.0f) rotator.setSchedulingBounds( new BoundingSphere() ) spinner.addChild(rotator) objRoot.addChild(mover) mover.addChild(spinner) spinner.addChild( createTextShape()) setLighting(mover) return objRoot } def createSpinner(): TransformGroup = { var spinner = new TransformGroup() spinner.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE) return spinner } def moveTextBack(): TransformGroup = { var transform3D = new Transform3D() transform3D.setTranslation(new Vector3f(0.0f, 0.0f, -10.0f)) return new TransformGroup(transform3D) } def createTextShape(): Shape3D = { var textAppear = new Appearance() textAppear.setMaterial(new Material()) var font3D = new Font3D(new Font("MS Pゴシック", Font.PLAIN, 1), new FontExtrusion()) var textGeom = new Text3D(font3D, new String("Hello, Java 3D World!")) textGeom.setAlignment(Text3D.ALIGN_CENTER) var textShape = new Shape3D() textShape.setGeometry(textGeom) textShape.setAppearance(textAppear) return textShape } def setLighting(objMove: TransformGroup) { var light = new DirectionalLight() light.setInfluencingBounds(new BoundingSphere()) light.setDirection(new Vector3f(0.0f,0.0f,-1.0f)) light.setColor(new Color3f(1.0f, 1.0f, 1.0f)) objMove.addChild(light) } def connect(canvas3D: Canvas3D, scene: BranchGroup) { var universe = new SimpleUniverse(canvas3D) universe.getViewingPlatform().setNominalViewingTransform() universe.addBranchGraph(scene) } }
実行方法
C:¥> scalac Hello.scala C:¥> scala Hello
実行結果
+------------------------------------------+ |Hello, World! [_][~][X]| +------------------------------------------+ |Hello, Java 3D World! | | | | | | | | | | | | | | | | | | | +------------------------------------------+
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Hello, Java 3D(Groovy) World!
Posted on 11月 12th, 2012 by cx20
Java 3D
Java 3D は Java による 3D グラフィックライブラリである。
以下は Groovy による Java 3D の使用例となっている。ソースコード
import javax.media.j3d.* import javax.swing.JFrame import javax.vecmath.Vector3f import javax.vecmath.Color3f import java.awt.BorderLayout import java.awt.GraphicsConfiguration import java.awt.Font import com.sun.j3d.utils.universe.SimpleUniverse class Hello extends JFrame { static void main(args) { def frame = new Hello("Hello, World") frame.setVisible(true) } Hello( title ) { super(title) setSize(640, 480) setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE ) def canvas3D = createCanvas3D() BranchGroup scene = createSceneGraph() connect(canvas3D, scene) } Canvas3D createCanvas3D() { getContentPane().setLayout(new BorderLayout()) GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration() def canvas3D = new Canvas3D(config) getContentPane().add(canvas3D) return canvas3D } BranchGroup createSceneGraph() { def objRoot = new BranchGroup() def mover = moveTextBack() def spinner = createSpinner() def rotator = new RotationInterpolator(new Alpha(-1, 4000), spinner, new Transform3D(), 0.0f, (float)Math.PI * 2) rotator.setSchedulingBounds( new BoundingSphere() ) spinner.addChild(rotator) objRoot.addChild(mover) mover.addChild(spinner) spinner.addChild( createTextShape()) setLighting(mover) return objRoot } TransformGroup createSpinner() { def spinner = new TransformGroup() spinner.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE) return spinner } TransformGroup moveTextBack() { def transform3D = new Transform3D() transform3D.setTranslation(new Vector3f(0.0f, 0.0f, -10.0f)) return new TransformGroup(transform3D) } Shape3D createTextShape() { def textAppear = new Appearance() textAppear.setMaterial(new Material()) def font3D = new Font3D(new Font("MS Pゴシック", Font.PLAIN, 1), new FontExtrusion()) def textGeom = new Text3D(font3D, new String("Hello, Java 3D World!")) textGeom.setAlignment(Text3D.ALIGN_CENTER) def textShape = new Shape3D() textShape.setGeometry(textGeom) textShape.setAppearance(textAppear) return textShape } void setLighting(objMove) { def light = new DirectionalLight() light.setInfluencingBounds(new BoundingSphere()) light.setDirection(new Vector3f(0.0f,0.0f,-1.0f)) light.setColor(new Color3f(1.0f, 1.0f, 1.0f)) objMove.addChild(light) } void connect(canvas3D, scene) { def universe = new SimpleUniverse(canvas3D) universe.getViewingPlatform().setNominalViewingTransform() universe.addBranchGraph(scene) } }
実行方法
C:¥> groovyw Hello.groovy
実行結果
+------------------------------------------+ |Hello, World! [_][~][X]| +------------------------------------------+ |Hello, Java 3D World! | | | | | | | | | | | | | | | | | | | +------------------------------------------+